![]() Instead an MMO acts as a centerpiece at a table, where you and a bunch of people you know all come to sit and chat and play, the former is simply an afterthought. The goal of an MMO is not to entertain a player with great set pieces, likeable characters and fun interactive gameplay. MMO’s however are largely misunderstood by people who do not play them regularly. Massively multiplayer online games tend to be bad, or at least not great when compared to their competition of co-op dungeon crawlers, open world RPGs, and adventure games. All of the following easily applies itself to the SWTOR experience. I cannot however give you my humble opinion of the game unless I elaborate on the MMO genre itself. ![]() SWTOR’s clearly descendent from its mother game, World of Warcraft and grandmother Everquest. It endeavors to be a re-skinned MMO standard, albeit with above average gameplay for the genre. If you do not like MMO’s SWTOR will not win you over or change your mind about the genre. Massive worlds conforming to color patterns and themes. The environments are all unique and stunning to behold. This game achieves none of its promised glory, but is still an enjoyable crafted experience. ![]() Many are hoping (or arguably have been tricked) that this game will be a revolutionary hallmark of the MMO genre that will break new ground. Star Wars the Old Republic (SWTOR) has finally been released, after more than a half decade in development and nearly 200 million dollar budget. I ask only that you do not judge this review by the meaningless star-rating that precedes it, but rather the content of this review.
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